朗布尔司库尔纳司达卡分公司Sylhet司01 = Panchagar 17 = Kushtia 37 = Tangail 50 = Sunamganj 02 = Thakurgaon 18 = Meherpur 38 = Kishpur 38 = Kisoreganj 51 = Kisoreganj 51 = Sylhet 19 39 = Manikganj 52 = Moulvibazar 04 = Nilphamari 20 = Jhenaidah 40 = Dhaka 53 = Habiganj 05 = Lalmonirhat 21 = Magura 41 = Gazipur 06 = Rangpur 22 Kurigram 23 = Jashore 43 = Narayanganj 54 = Brahmanbaria 08 = Gaibandha 24 = Satkhira 44 = Munshiganj 55 = Cumilla rajshahi division 25 = khulna 45 = khulna 45 = faridpur 56 = chandpur 09 = chandpur 09 = joypurhat 26 = joypurhat = bipurhat = bipipurhat = bipipurhat = bipipurhat 46 = Rajbari 57 = Lakshmipur 10 = Bogura 47 = Gopalganj 58 = Noakhali 11 = Naogaon Barishal Division 48 = Madaripur 59 = Feni 12 = Natore 27 = Pirojpur 49 = Shariatpur 60 = Chattogram 13 = Nawabg jhalakati mymensingh division 61 = Cox的Bazar 14 = Rajshahi 29 = Barishal 33 = NetRokona 62 = Khagrachhari 15 = Sirajganj 30 = Bhola 30 = Bhola 34 = Mymensingh 63 = rangamati 16 = rangamati 16 = pabna 31 = patuakaakhali 31 = patuakaakhalii Sherpur 64 = Bandarban 32 = Barguna 36 = Jamalpur
朗布尔师库尔纳分部达卡分部Sylhet部门01 = Panchagar 17 = Kushtia 37 = Tangail 50 = Sunamganj 02 = Thakurgaon 18 = Meherpur 38 = Kishoreganj 51 = Sylhet 51 = Sylhet 03 = Syajpur 19 = Dinajpur 19 = Dinajpur aka 53 = habiganj 05 = lalmonirhat 21 = magura 41 = gazipur 06 = rangpur 22 = narail 42 = narsinghdi Chattogram divargram 07 = kurigram 23 = jashore 43 = jashore 43 = jashore 43 = narayanganj 54 = brahmanang = brahmannj = brahmanbaria = brahmanbaria = gaibandha = gaibandha 25尺骨45 = Faridpur 56 = Chandpur 09 = Joypurhat 26= Bagerhat 46= Rajbari 57= Lakshmipur 10= Bogura 47= Gopalganj 58= Noakhali 11= Naogaon Barishal Division 48= Madaripur 59= Feni 12= Natore 27= Pirojpur 49= Shariatpur 60= Chattogram 13= Nawabganj 28= Jhalakati 迈门辛专区 61= 科克斯巴扎尔 14= 拉杰沙希 29= Barishal 33= Netrokona 62= Khagrachhari 15= Sirajganj 30= Bhola 34= 迈门辛 63= Rangamati 16= Pabna 31= Patuakhali 35= Sherpur 64= Bandarban 32= Barguna 36= Jamalpur
摘要 — 许多游戏都充当了人工智能 (AI) 研究的试验台,以衡量其进展。麻将是一款极具挑战性的多智能体不完美信息游戏,玩家人数众多。然而,将麻将作为 AI 试验台的一个挑战是缺乏一个快速、易于使用且为人类玩家实现流行规则的公开框架。我们提出并描述了一个开源麻将框架 Mjx,它实现了最流行的麻将规则之一,即立直麻将 (日本麻将)。我们将 Mjx 的执行速度与现有的流行开源软件进行了比较,并证明它的性能提高了 100 倍。Mjx 可在 https://github.com/mjx-project/mjx 上获得。索引术语 — 麻将、强化学习、人工智能、多智能体、不完美信息博弈。