在青春期,年轻人经历了戏剧性的社会发展,从而导致与家人和朋友的关系改变。在这个动荡的时期,青少年对社会排斥特别敏感,这可能导致青少年目前报道的高度孤独感(Santini等,2021; Twenge等,2021)。青少年目前也正在大量转向在线游戏,以作为建立和维持社交联系的空间(Albarello等,2021; Carter等,2020; Olson,2010; Waechter&Meschik,2023),潜在的方式,以减轻未衡量的社交需求(Kowert等人(Kowert等)。The potential impact of this type of gameplay, however, is not entirely clear and likely depends on both gameplay and player characteristics, including the type and quality of in-game interactions (Emmerich & Masuch, 2017), as well as the player's gender and age (e.g., Brooks et al., 2016; Coyne et al., 2011; Dezuanni et al., 2015; Ferguson et al., 2016).